summaryrefslogtreecommitdiff
path: root/scene/gui/tabs.h
diff options
context:
space:
mode:
authorbruvzg <7645683+bruvzg@users.noreply.github.com>2020-09-03 14:22:16 +0300
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2020-11-26 14:25:48 +0200
commit99666de00fb30cb86473257776504ca70b4469c3 (patch)
tree6ad5723c1a429e82b8b4b12cc10f2bec3102cac3 /scene/gui/tabs.h
parent07d14f5bb8e8a2cb3b2137d1ef4fb6c3b46c0873 (diff)
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows.
Diffstat (limited to 'scene/gui/tabs.h')
-rw-r--r--scene/gui/tabs.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index 62142e1cde..bf62ba7210 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -32,6 +32,7 @@
#define TABS_H
#include "scene/gui/control.h"
+#include "scene/resources/text_line.h"
class Tabs : public Control {
GDCLASS(Tabs, Control);
@@ -55,6 +56,12 @@ private:
struct Tab {
String text;
String xl_text;
+
+ Dictionary opentype_features;
+ String language;
+ Control::TextDirection text_direction = Control::TEXT_DIRECTION_INHERITED;
+
+ Ref<TextLine> text_buf;
Ref<Texture2D> icon;
int ofs_cache;
bool disabled;
@@ -101,6 +108,8 @@ private:
void _on_mouse_exited();
+ void _shape(int p_tab);
+
protected:
void _gui_input(const Ref<InputEvent> &p_event);
void _notification(int p_what);
@@ -117,6 +126,16 @@ public:
void set_tab_title(int p_tab, const String &p_title);
String get_tab_title(int p_tab) const;
+ void set_tab_text_direction(int p_tab, TextDirection p_text_direction);
+ TextDirection get_tab_text_direction(int p_tab) const;
+
+ void set_tab_opentype_feature(int p_tab, const String &p_name, int p_value);
+ int get_tab_opentype_feature(int p_tab, const String &p_name) const;
+ void clear_tab_opentype_features(int p_tab);
+
+ void set_tab_language(int p_tab, const String &p_language);
+ String get_tab_language(int p_tab) const;
+
void set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon);
Ref<Texture2D> get_tab_icon(int p_tab) const;