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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/gui/tabs.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
GODOT IS OPEN SOURCE
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diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
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+/*************************************************************************/
+/* tabs.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef TABS_H
+#define TABS_H
+
+#include "scene/gui/control.h"
+
+class Tabs : public Control {
+
+ OBJ_TYPE( Tabs, Control );
+private:
+
+
+ struct Tab {
+
+ String text;
+ Ref<Texture> icon;
+ int ofs_cache;
+ };
+
+ Vector<Tab> tabs;
+ int current;
+ Control *_get_tab(int idx) const;
+ int _get_top_margin() const;
+
+protected:
+
+ void _input_event(const InputEvent& p_event);
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+
+ void add_tab(const String& p_str="",const Ref<Texture>& p_icon=Ref<Texture>());
+
+ void set_tab_title(int p_tab,const String& p_title);
+ String get_tab_title(int p_tab) const;
+
+ void set_tab_icon(int p_tab,const Ref<Texture>& p_icon);
+ Ref<Texture> get_tab_icon(int p_tab) const;
+
+ int get_tab_count() const;
+ void set_current_tab(int p_current);
+ int get_current_tab() const;
+
+ void remove_tab(int p_idx);
+
+ Size2 get_minimum_size() const;
+
+ Tabs();
+};
+
+
+#endif // TABS_H