summaryrefslogtreecommitdiff
path: root/scene/gui/tabs.cpp
diff options
context:
space:
mode:
authorAndreas Haas <liu.gam3@gmail.com>2017-04-16 10:17:24 +0200
committerAndreas Haas <liu.gam3@gmail.com>2017-04-16 10:19:07 +0200
commitc06a2db63a85c23fa35058f5bfd62245ed998951 (patch)
treef97462cfc99d5ac40238e5bb3adc3ea7131a5019 /scene/gui/tabs.cpp
parente46af1e23668e23160604742f8f1d22898796d1c (diff)
Use .godot as file extension for project files.
Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot. Also godot will automatically start the editor now if launched with a project file as an argument. This allows for double-clicking of projects to open them :) Code-wise this should be complete, but there's still work to do: - Make a nice icon for godot projects. - Work on installers/packaging -> register the extension and icon with godot. - Update the 2.1 to 3.0 exporter. Tested on linux and windows so far.
Diffstat (limited to 'scene/gui/tabs.cpp')
0 files changed, 0 insertions, 0 deletions