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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-04 16:36:19 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-04 16:37:43 +0100 |
commit | 21b9f1ecfeeefeeed51cc83a102ee149d8e93c06 (patch) | |
tree | 0a49d31b89f9a9a5449ea684e3b1d2bda852aeed /scene/gui/tab_bar.cpp | |
parent | cfa2bfca4eb03dbbdf8bd107db01aeac8cf646a1 (diff) |
Rename 3D editor debug draw modes to be more explicit
- Rename "Directional Shadow" to "Directional Shadow Map"
to distinguish it from the "Directional Shadow Splits" option.
- Rename "Disable LOD" to "Disable Mesh LOD" as it only affects
automatic mesh LOD, not visibility ranges.
- Rename "GI Buffer" to "VoxelGI/SDFGI Buffer" as it doesn't cover
LightmapGI or SSIL.
- Rename the cluster options to match the respective node names.
Diffstat (limited to 'scene/gui/tab_bar.cpp')
0 files changed, 0 insertions, 0 deletions