summaryrefslogtreecommitdiff
path: root/scene/gui/tab_bar.cpp
diff options
context:
space:
mode:
authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-04 16:36:19 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-04 16:37:43 +0100
commit21b9f1ecfeeefeeed51cc83a102ee149d8e93c06 (patch)
tree0a49d31b89f9a9a5449ea684e3b1d2bda852aeed /scene/gui/tab_bar.cpp
parentcfa2bfca4eb03dbbdf8bd107db01aeac8cf646a1 (diff)
Rename 3D editor debug draw modes to be more explicit
- Rename "Directional Shadow" to "Directional Shadow Map" to distinguish it from the "Directional Shadow Splits" option. - Rename "Disable LOD" to "Disable Mesh LOD" as it only affects automatic mesh LOD, not visibility ranges. - Rename "GI Buffer" to "VoxelGI/SDFGI Buffer" as it doesn't cover LightmapGI or SSIL. - Rename the cluster options to match the respective node names.
Diffstat (limited to 'scene/gui/tab_bar.cpp')
0 files changed, 0 insertions, 0 deletions