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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-12-07 18:09:54 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-12-10 15:55:40 -0700
commit940f3fde5c5f902b6efd0f35fb6c7d23edd1da14 (patch)
tree1af330b010e4234cfe2694e94d25756c8e4e3734 /scene/gui/scroll_container.cpp
parente69fa16eb3cd4cf4a591eb4c533b9eff45f79850 (diff)
Improve RigidDynamicBody force and torque API
Makes the API for forces and impulses more flexible, easier to understand and harmonized between 2D and 3D. Rigid bodies now have 3 sets of methods for forces and impulses: -apply_impulse() for impulses (one-shot and time independent) -apply_force() for forces (time dependent) applied for the current step -add_constant_force() for forces that keeps being applied each step Also updated the documentation to clarify the different methods and parameters in rigid body nodes, body direct state and physics servers.
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