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author | Eric M <itsjusteza@gmail.com> | 2020-09-17 11:40:00 +1000 |
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committer | Eric M <itsjusteza@gmail.com> | 2020-11-23 21:14:26 +1000 |
commit | efe5c250d5c0f749ed594ddd04fa76ca20abe4a4 (patch) | |
tree | 4f646765d7c89472d5d516bc84803e6c7af5e964 /scene/gui/scroll_bar.cpp | |
parent | fc806409f491f7585eecd0f01bd50609dfc93729 (diff) |
Implement new shortcuts system.
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
Diffstat (limited to 'scene/gui/scroll_bar.cpp')
0 files changed, 0 insertions, 0 deletions