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authorRémi Verschelde <rverschelde@gmail.com>2022-12-07 13:24:06 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-12-07 13:24:06 +0100
commiteb1734c95d56c2017f5a215c56d56abefcedb4d9 (patch)
tree33a8b3e6e3cdb471e786418b6d9a68d3732e57da /scene/gui/scroll_bar.cpp
parent04cd36612ae017a4daf9670a89eb2fafb54e2a8b (diff)
parente18107a57ccaf3d93a8893fe36f6d9010e2cdef1 (diff)
Merge pull request #67554 from Sauermann/fix-determining-window-in-scroll-container
Remove Screen-parameter for determining Touchscreen capability
Diffstat (limited to 'scene/gui/scroll_bar.cpp')
-rw-r--r--scene/gui/scroll_bar.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 6899178885..a44ddff507 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -550,7 +550,7 @@ void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) {
drag_node_accum = Vector2();
last_drag_node_accum = Vector2();
drag_node_from = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
- drag_node_touching = DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id()));
+ drag_node_touching = DisplayServer::get_singleton()->is_touchscreen_available();
drag_node_touching_deaccel = false;
time_since_motion = 0;