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author | Sergey Minakov <naithar@icloud.com> | 2020-07-13 02:15:20 +0300 |
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committer | Sergey Minakov <naithar@icloud.com> | 2020-07-25 21:54:56 +0200 |
commit | 6e550e90bf1fd47f02433d3b2af5840e3bbe43ea (patch) | |
tree | 91beb4f4a45bd31b93a46d7a1a87f28a76d508b5 /scene/gui/scroll_bar.cpp | |
parent | 6f292f906e749f30ceb7f922df5639add61a5f88 (diff) |
GUI ScrollBar: possible fix for scrolling
Use of unmodified value returned by 'screen_is_touchscreen' to be used in determening if scroll bar should be scrolled
Diffstat (limited to 'scene/gui/scroll_bar.cpp')
-rw-r--r-- | scene/gui/scroll_bar.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index 4db6ca2949..0e9ef71892 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -522,7 +522,7 @@ void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) { drag_node_accum = Vector2(); last_drag_node_accum = Vector2(); drag_node_from = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0); - drag_node_touching = !DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())); + drag_node_touching = DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())); drag_node_touching_deaccel = false; time_since_motion = 0; |