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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-06-20 18:51:15 +0200
committerGitHub <noreply@github.com>2021-06-20 18:51:15 +0200
commit953de68cfc3e157ce7136081140317a2c946fa97 (patch)
tree368d6c77b90390176c3bf328a4f3cce5b9f5219a /scene/gui/rich_text_label.h
parent50a0a401a10dda9718169d690b4b941100eb4a2c (diff)
parent0c1d10d1ca9bbc7126f270b111a0a25cc45bd84d (diff)
Merge pull request #35608 from golfinq/master
Diffstat (limited to 'scene/gui/rich_text_label.h')
-rw-r--r--scene/gui/rich_text_label.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index ae2a4af268..999d8b05fd 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -75,6 +75,8 @@ public:
ITEM_WAVE,
ITEM_TORNADO,
ITEM_RAINBOW,
+ ITEM_BGCOLOR,
+ ITEM_FGCOLOR,
ITEM_META,
ITEM_DROPCAP,
ITEM_CUSTOMFX
@@ -307,6 +309,16 @@ private:
ItemRainbow() { type = ITEM_RAINBOW; }
};
+ struct ItemBGColor : public Item {
+ Color color;
+ ItemBGColor() { type = ITEM_BGCOLOR; }
+ };
+
+ struct ItemFGColor : public Item {
+ Color color;
+ ItemFGColor() { type = ITEM_FGCOLOR; }
+ };
+
struct ItemCustomFX : public ItemFX {
Ref<CharFXTransform> char_fx_transform;
Ref<RichTextEffect> custom_effect;
@@ -422,6 +434,8 @@ private:
bool _find_underline(Item *p_item);
bool _find_strikethrough(Item *p_item);
bool _find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item = nullptr);
+ Color _find_bgcolor(Item *p_item);
+ Color _find_fgcolor(Item *p_item);
bool _find_layout_subitem(Item *from, Item *to);
void _fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack);
@@ -437,6 +451,8 @@ private:
Ref<RichTextEffect> _get_custom_effect_by_code(String p_bbcode_identifier);
virtual Dictionary parse_expressions_for_values(Vector<String> p_expressions);
+ void _draw_fbg_boxes(RID p_ci, RID p_rid, Vector2 line_off, Item *it_from, Item *it_to, int start, int end, int fbg_flag);
+
bool use_bbcode = false;
String bbcode;
@@ -474,6 +490,8 @@ public:
void push_wave(float p_frequency, float p_amplitude);
void push_tornado(float p_frequency, float p_radius);
void push_rainbow(float p_saturation, float p_value, float p_frequency);
+ void push_bgcolor(const Color &p_color);
+ void push_fgcolor(const Color &p_color);
void push_customfx(Ref<RichTextEffect> p_custom_effect, Dictionary p_environment);
void set_table_column_expand(int p_column, bool p_expand, int p_ratio = 1);
void set_cell_row_background_color(const Color &p_odd_row_bg, const Color &p_even_row_bg);