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author | Juan Linietsky <reduzio@gmail.com> | 2022-09-03 19:45:24 +0200 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2022-09-04 14:01:41 +0200 |
commit | 2b428daf2bf56f484e87aa50b323f7ea7b5d91fb (patch) | |
tree | 76256b1ae8df5157f7b177983b41eaa2df2e42bd /scene/gui/rich_text_label.h | |
parent | b8977ca333fd0334669de0253f86abf6d401256a (diff) |
Treat JSON as resource files.
This makes the files ended in ".json" be treated as Godot resources.
This solves two problems:
* Avoid extensions to implement their own handling, which results in conflicts (all must use this one).
* Allow code to still work opening it as a file (since it will not be imported).
Diffstat (limited to 'scene/gui/rich_text_label.h')
0 files changed, 0 insertions, 0 deletions