diff options
author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2020-12-27 15:30:33 +0200 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2021-08-27 15:43:18 +0300 |
commit | 4c3f7d1290311456519ca2416590c7e62465b7f2 (patch) | |
tree | d8b2373cb7bcb4b7aff47d81e35f36a0b9bf993c /scene/gui/rich_text_label.cpp | |
parent | 00268e37a0e40630ce76b5144cb272c4cc73a672 (diff) |
Makes FontData importable resource.
Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
Diffstat (limited to 'scene/gui/rich_text_label.cpp')
-rw-r--r-- | scene/gui/rich_text_label.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 21a87d4e76..b7519af4aa 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -874,7 +874,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o charfx->visibility = visible; charfx->outline = true; charfx->font = frid; - charfx->glpyh_index = gl; + charfx->glyph_index = gl; charfx->offset = fx_offset; charfx->color = font_color; @@ -884,7 +884,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o fx_offset += charfx->offset; font_color = charfx->color; frid = charfx->font; - gl = charfx->glpyh_index; + gl = charfx->glyph_index; visible &= charfx->visibility; } } else if (item_fx->type == ITEM_SHAKE) { @@ -1026,7 +1026,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o charfx->visibility = visible; charfx->outline = false; charfx->font = frid; - charfx->glpyh_index = gl; + charfx->glyph_index = gl; charfx->offset = fx_offset; charfx->color = font_color; @@ -1036,7 +1036,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o fx_offset += charfx->offset; font_color = charfx->color; frid = charfx->font; - gl = charfx->glpyh_index; + gl = charfx->glyph_index; visible &= charfx->visibility; } } else if (item_fx->type == ITEM_SHAKE) { |