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author | Dominik 'dreamsComeTrue' Jasiński <dominikjasinski@o2.pl> | 2020-04-06 22:26:58 +0200 |
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committer | Dominik 'dreamsComeTrue' Jasiński <dominikjasinski@o2.pl> | 2020-04-06 22:26:58 +0200 |
commit | 06a79f260c4c762cce5544471c8b327753ebd153 (patch) | |
tree | 06af5f308b9e2c9602ca717bca6ad49f77146922 /scene/gui/rich_text_label.cpp | |
parent | befbdda7f269cae440640b88e3cbf8fbb7e6a614 (diff) |
Calculate strike-through position correctly
Fixes: #37637
Diffstat (limited to 'scene/gui/rich_text_label.cpp')
-rw-r--r-- | scene/gui/rich_text_label.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 3ab5e5427d..2a05207a0f 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -608,7 +608,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & } else if (strikethrough) { Color uc = color; uc.a *= 0.5; - int uy = y + lh / 2 - line_descent + 2; + int uy = y + lh - (line_ascent + line_descent) / 2; float strikethrough_width = 1.0; #ifdef TOOLS_ENABLED strikethrough_width *= EDSCALE; |