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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-03-21 08:46:05 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-03-21 09:08:51 +0100 |
commit | 10fa69285cc97bdb3cc0b842bd53edad34509b08 (patch) | |
tree | 8f109abee6ce88bf6f05796c3d49010ce654af03 /scene/gui/reference_rect.h | |
parent | b49ca9486cfae32a9d795ceca52b923820751879 (diff) |
Add --print-fps option to output FPS to stdout
Works both for the editor and games.
Projects can still use "debug/settings/stdout/print_fps" to enable it
permanently. The --print-fps option takes precedence (so works even if
the project setting is disabled). That setting is also no longer redefined
on the fly based on the verbose flag, that was a mess.
Diffstat (limited to 'scene/gui/reference_rect.h')
0 files changed, 0 insertions, 0 deletions