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authorWindy Darian <p123456638@msn.com>2019-01-29 23:07:56 -0500
committerWindy Darian <p123456638@msn.com>2019-01-29 23:25:57 -0500
commitc478f3032112157865815c5ad892427b8d0fb531 (patch)
tree833df5c41bfd25746df9e888b8f65c9dc8a0263d /scene/gui/progress_bar.cpp
parent35bb52011a4cbcd8ca3779ab1761244f06a33127 (diff)
Support script global class (class_name) when importing a scene
We could already choose a script global class for root_type at scene import config. However, it would fall back to default Spatial if a script global class is chosen. This will make sure the base type for the script class is used, and the script to root node is attached upon import.
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