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authorRémi Verschelde <rverschelde@gmail.com>2017-01-14 12:26:56 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-01-14 14:52:23 +0100
commit93ab45b6b5c4f8e0619e963156c983009d399a9d (patch)
tree80e55993f29ad7bf502ef7388eef78114b2dc4ab /scene/gui/patch_9_rect.cpp
parent78e90ac60b81f17fdf8c319357f16962e92e6106 (diff)
Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
Diffstat (limited to 'scene/gui/patch_9_rect.cpp')
-rw-r--r--scene/gui/patch_9_rect.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/scene/gui/patch_9_rect.cpp b/scene/gui/patch_9_rect.cpp
index 698d4aaf29..4e1856778e 100644
--- a/scene/gui/patch_9_rect.cpp
+++ b/scene/gui/patch_9_rect.cpp
@@ -40,7 +40,7 @@ void NinePatchRect::_notification(int p_what) {
Size2 s=get_size();
RID ci = get_canvas_item();
VS::get_singleton()->canvas_item_add_nine_patch(ci,Rect2(Point2(),s),region_rect,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),VS::NINE_PATCH_STRETCH,VS::NINE_PATCH_STRETCH,draw_center);
-// draw_texture_rect(texture,Rect2(Point2(),s),false,modulate);
+ //draw_texture_rect(texture,Rect2(Point2(),s),false,modulate);
/*
Vector<Point2> points;
@@ -98,8 +98,10 @@ void NinePatchRect::set_texture(const Ref<Texture>& p_tex) {
return;
texture=p_tex;
update();
- //if (texture.is_valid())
- // texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
+ /*
+ if (texture.is_valid())
+ texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
+ */
minimum_size_changed();
emit_signal("texture_changed");
}