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authorJuan Linietsky <reduzio@gmail.com>2021-09-09 20:21:29 -0300
committerGitHub <noreply@github.com>2021-09-09 20:21:29 -0300
commit729461b2a455bd3b4afb26bb362863a68e98a9ee (patch)
tree5f6476a856bbf1451d57914715f93572977112fe /scene/gui/option_button.h
parentd0a7eeaaffb0e79ccde9b794c383342d342744ce (diff)
parentee4b0108e063c3124777a600065bf699cfd40765 (diff)
Merge pull request #51158 from YeldhamDev/potgen_enhancements
Make some enhancements to the POT generation
Diffstat (limited to 'scene/gui/option_button.h')
-rw-r--r--scene/gui/option_button.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index d846e395ad..953337ecce 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -56,6 +56,10 @@ protected:
static void _bind_methods();
public:
+ // ATTENTION: This is used by the POT generator's scene parser. If the number of properties returned by `_get_items()` ever changes,
+ // this value should be updated to reflect the new size.
+ static const int ITEM_PROPERTY_SIZE = 5;
+
void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1);
void add_item(const String &p_label, int p_id = -1);