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authorJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
commit0dbedd18fc62f700e92a4cf581e505d849bc47ad (patch)
tree8f2c85b4d9227e441fd35ab4873009faa656bcba /scene/gui/option_button.cpp
parentd14baf6e41bcdbe4968e0513beccc09dfb160ecd (diff)
SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
Diffstat (limited to 'scene/gui/option_button.cpp')
-rw-r--r--scene/gui/option_button.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index fa4a313115..78cc1bcdef 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -192,7 +192,7 @@ void OptionButton::_select(int p_idx,bool p_emit) {
set_text( popup->get_item_text( current ) );
set_icon( popup->get_item_icon( current ) );
- if (is_inside_scene() && p_emit)
+ if (is_inside_tree() && p_emit)
emit_signal("item_selected",current);
}