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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-18 21:58:55 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-18 21:58:55 +0200 |
commit | 693b933b7f361eb1d93ae096f5b1deec07bc154b (patch) | |
tree | 66f519b1645b3bd973d369c7cf6a059959f3eab3 /scene/gui/margin_container.cpp | |
parent | 9bb6cc591c598f41ad718760e17f6c8847797ed0 (diff) |
Decrease editor shadow maximum distance to match DirectionalLight3D default
This improves shadow texel density, leading to improved visual quality
(and higher performance in large scenes, as fewer objects will be
included in the shadow map).
Diffstat (limited to 'scene/gui/margin_container.cpp')
0 files changed, 0 insertions, 0 deletions