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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/link_button.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/link_button.h')
-rw-r--r--scene/gui/link_button.h12
1 files changed, 5 insertions, 7 deletions
diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h
index 42d7c05cff..97c2bfc3c8 100644
--- a/scene/gui/link_button.h
+++ b/scene/gui/link_button.h
@@ -29,33 +29,31 @@
#ifndef LINKBUTTON_H
#define LINKBUTTON_H
-
#include "scene/gui/base_button.h"
#include "scene/resources/bit_mask.h"
class LinkButton : public BaseButton {
- GDCLASS( LinkButton, BaseButton );
-public:
+ GDCLASS(LinkButton, BaseButton);
+public:
enum UnderlineMode {
UNDERLINE_MODE_ALWAYS,
UNDERLINE_MODE_ON_HOVER,
UNDERLINE_MODE_NEVER
};
+
private:
String text;
UnderlineMode underline_mode;
protected:
-
virtual Size2 get_minimum_size() const;
void _notification(int p_what);
static void _bind_methods();
public:
-
- void set_text(const String& p_text);
+ void set_text(const String &p_text);
String get_text() const;
void set_underline_mode(UnderlineMode p_underline_mode);
@@ -64,6 +62,6 @@ public:
LinkButton();
};
-VARIANT_ENUM_CAST( LinkButton::UnderlineMode );
+VARIANT_ENUM_CAST(LinkButton::UnderlineMode);
#endif // LINKBUTTON_H