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authorreduz <reduzio@gmail.com>2022-04-12 16:07:09 +0200
committerreduz <reduzio@gmail.com>2022-04-13 15:06:56 +0200
commit66009318e0827f01a584aca14c6e9ec0079354d3 (patch)
tree181c70173bdbf55dac3d7eeb38fb6423bcf3a436 /scene/gui/line_edit.cpp
parent43f94c95aa88d5fc0180bb4ee5c8ce44d27dbc0f (diff)
Import scenes as AnimationLibrary
Added the ability to import scenes as AnimationLibrary * Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296 * Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes. * Helps if you simply want to have animations using a dummy model, which can be shared across multiple models. Creates a secondary scene importer used only for animations. **NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR.
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