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author | James Buck <jamesbuck11@gmail.com> | 2019-11-17 17:19:06 -0600 |
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committer | James Buck <jamesbuck11@gmail.com> | 2019-11-25 13:40:03 -0600 |
commit | 9e447393245c3e4e860e964bd6233d263fbe5c58 (patch) | |
tree | 3591ba1db3e6082f9b0e12916acf59ed96ab013f /scene/gui/label.cpp | |
parent | d75b43e961deb75303e3b05f8887a7a3571880ea (diff) |
Trigger an error when trying to define a preexisting signal in GDScript
A class can't have multiple signals with the same name, but previously users
would not be alerted to a conflict while editing the script where it occurred.
Now a helpful error will appear in the editor during script parsing.
Diffstat (limited to 'scene/gui/label.cpp')
0 files changed, 0 insertions, 0 deletions