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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-07-08 23:17:22 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-12-05 22:35:11 +0100 |
commit | d926be72ed38f5b639f3f186175b3b2c978fb202 (patch) | |
tree | 2c14c144f3ae48911b4fdf449dd4f6bff12a297b /scene/gui/grid_container.h | |
parent | f3e6750a7e4702918e05f42b1376e30e652f2f90 (diff) |
Use circular fade instead of linear fade for distance fade
This makes distance fade look the same regardless of the camera angle,
for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither).
Distance fade now behaves like fog in this regard.
Diffstat (limited to 'scene/gui/grid_container.h')
0 files changed, 0 insertions, 0 deletions