diff options
author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-12-17 01:47:09 +0100 |
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committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-12-17 13:10:30 +0100 |
commit | 9ba134b46381e0d2e65eb548384626da20bf09a3 (patch) | |
tree | 1b167cdc95000dce04afe3b2657b5333bc76aedf /scene/gui/graph_node.h | |
parent | 83291eab3ae8940cc9da159774a1da6575196c89 (diff) |
Add several unlikely() macros
Based off of perf-based prediction misses these seem to be the
lowest-hanging fruit for quick (albeit small) improvements. These are
based on:
* baking a complex lightmap
* running platformer 3d
* running goltorus
Diffstat (limited to 'scene/gui/graph_node.h')
0 files changed, 0 insertions, 0 deletions