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author | Andreas Haas <liu.gam3@gmail.com> | 2017-01-08 23:52:38 +0100 |
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committer | Andreas Haas <liu.gam3@gmail.com> | 2017-01-08 23:52:49 +0100 |
commit | d963fa9a018a1552f8f3b5901bdce4648ca45c58 (patch) | |
tree | d4c3d14e6e138fe89a3159f9c4b5845d95b04a66 /scene/gui/graph_node.cpp | |
parent | 719b2e6eaaaea68b22a166fdf394bb0e2430c2d0 (diff) |
More fixes to Joypad renaming.
Windows did not compile anymore because DI8DEVTYPE_JOYPAD obviously isn't defined in the directx headers ^^
I also did the same renaming as in #7473 for the windows platform and reverted the changes in the gamepad
mappings.
Diffstat (limited to 'scene/gui/graph_node.cpp')
0 files changed, 0 insertions, 0 deletions