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author | zacryol <60046681+zacryol@users.noreply.github.com> | 2022-01-08 15:19:12 -0700 |
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committer | zacryol <60046681+zacryol@users.noreply.github.com> | 2022-01-09 11:21:23 -0700 |
commit | 4f9365dedf92d5f059237eb95f42d1e332240c2b (patch) | |
tree | 46c4409e5297f7a73bfe04d90bd5ebff36b3f5c9 /scene/gui/graph_node.cpp | |
parent | 13d25f99805c7c970708277ceae6ae3b84893642 (diff) |
Expand description of is_on_X methods for CharacterBody2D/3D
Clarifies in the description for each method that the `up_direction` and `floor_max_angle`
properties are used to determine the status of a collided surface.
Diffstat (limited to 'scene/gui/graph_node.cpp')
0 files changed, 0 insertions, 0 deletions