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author | darth negative hunter <73083466+thenegativehunter2@users.noreply.github.com> | 2021-08-30 13:04:14 +0430 |
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committer | GitHub <noreply@github.com> | 2021-08-30 13:04:14 +0430 |
commit | 24066b3c7ac9277348ccc2aabb7235cde1db88bd (patch) | |
tree | 66c5ae11bd21d9bf15e505399aa53e8de1d2dfa7 /scene/gui/graph_edit.cpp | |
parent | 3afabb8f17c1b031a28ce87d40024078a6ee69b2 (diff) | |
parent | 61d681cfb9a89f5c32a6c85e8f1cf53360c6eddb (diff) |
Merge branch 'godotengine:master' into master_texture_array_normal_added
Diffstat (limited to 'scene/gui/graph_edit.cpp')
-rw-r--r-- | scene/gui/graph_edit.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 0281bc7efb..cabae9feb2 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -366,7 +366,6 @@ void GraphEdit::_graph_node_raised(Node *p_gn) { } move_child(connections_layer, first_not_comment); - top_layer->raise(); emit_signal(SNAME("node_selected"), p_gn); } @@ -2246,14 +2245,14 @@ GraphEdit::GraphEdit() { zoom_max = (1 * Math::pow(zoom_step, 4)); top_layer = memnew(GraphEditFilter(this)); - add_child(top_layer); + add_child(top_layer, false, INTERNAL_MODE_BACK); top_layer->set_mouse_filter(MOUSE_FILTER_PASS); top_layer->set_anchors_and_offsets_preset(Control::PRESET_WIDE); top_layer->connect("draw", callable_mp(this, &GraphEdit::_top_layer_draw)); top_layer->connect("gui_input", callable_mp(this, &GraphEdit::_top_layer_input)); connections_layer = memnew(Control); - add_child(connections_layer); + add_child(connections_layer, false, INTERNAL_MODE_FRONT); connections_layer->connect("draw", callable_mp(this, &GraphEdit::_connections_layer_draw)); connections_layer->set_name("CLAYER"); connections_layer->set_disable_visibility_clip(true); // so it can draw freely and be offset |