diff options
author | TechnoPorg <jonah.janzen@gmail.com> | 2022-06-28 11:55:08 -0600 |
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committer | TechnoPorg <jonah.janzen@gmail.com> | 2022-06-28 11:55:08 -0600 |
commit | d45ad9bc58d7379c07b6e05c21d705bf03ed9fd1 (patch) | |
tree | c5ff7d07f25df3088cab5edb04c0e6b54b85fbc7 /scene/gui/gradient_edit.cpp | |
parent | 622b656c40f9d8d9c8fdd45d6727f416952636d7 (diff) |
Use single-precision floats in GradientEdit
Gradient itself only uses single-precision floats, so using double-precision floats in GradientEdit is both unnecessary, and creates casting issues.
Diffstat (limited to 'scene/gui/gradient_edit.cpp')
-rw-r--r-- | scene/gui/gradient_edit.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp index 0690acbe16..9459bed63b 100644 --- a/scene/gui/gradient_edit.cpp +++ b/scene/gui/gradient_edit.cpp @@ -382,7 +382,7 @@ void GradientEdit::_color_changed(const Color &p_color) { emit_signal(SNAME("ramp_changed")); } -void GradientEdit::set_ramp(const Vector<real_t> &p_offsets, const Vector<Color> &p_colors) { +void GradientEdit::set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors) { ERR_FAIL_COND(p_offsets.size() != p_colors.size()); points.clear(); for (int i = 0; i < p_offsets.size(); i++) { @@ -396,8 +396,8 @@ void GradientEdit::set_ramp(const Vector<real_t> &p_offsets, const Vector<Color> update(); } -Vector<real_t> GradientEdit::get_offsets() const { - Vector<real_t> ret; +Vector<float> GradientEdit::get_offsets() const { + Vector<float> ret; for (int i = 0; i < points.size(); i++) { ret.push_back(points[i].offset); } |