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author | darth negative hunter <73083466+thenegativehunter2@users.noreply.github.com> | 2021-08-30 13:04:14 +0430 |
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committer | GitHub <noreply@github.com> | 2021-08-30 13:04:14 +0430 |
commit | 24066b3c7ac9277348ccc2aabb7235cde1db88bd (patch) | |
tree | 66c5ae11bd21d9bf15e505399aa53e8de1d2dfa7 /scene/gui/gradient_edit.cpp | |
parent | 3afabb8f17c1b031a28ce87d40024078a6ee69b2 (diff) | |
parent | 61d681cfb9a89f5c32a6c85e8f1cf53360c6eddb (diff) |
Merge branch 'godotengine:master' into master_texture_array_normal_added
Diffstat (limited to 'scene/gui/gradient_edit.cpp')
-rw-r--r-- | scene/gui/gradient_edit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp index bbab3008e2..56b8a936e1 100644 --- a/scene/gui/gradient_edit.cpp +++ b/scene/gui/gradient_edit.cpp @@ -48,7 +48,7 @@ GradientEdit::GradientEdit() { picker = memnew(ColorPicker); popup->add_child(picker); - add_child(popup); + add_child(popup, false, INTERNAL_MODE_FRONT); } int GradientEdit::_get_point_from_pos(int x) { |