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authorRémi Verschelde <rverschelde@gmail.com>2018-08-27 07:31:48 +0200
committerRémi Verschelde <rverschelde@gmail.com>2018-08-27 07:34:14 +0200
commit4226d56ca9ec91c4878d47e3bce4784e5edc3006 (patch)
tree92a34cf9488067658e5f32da6d48bd5869a40c6b /scene/gui/file_dialog.h
parentdb55d8a4b6ad6c14f2131e02b50689eb8380276f (diff)
Style: Enable clang-format on GLSL shaders
As of clang-format 6.0.1, putting the `/* clang-format off */` hint around our "invalid" `[vertex]` and `[shader]` statements isn't enough to prevent a bogus indent of the next comments and first valid statement, so we need to enclose that first valid statement in the unformatted chunk.
Diffstat (limited to 'scene/gui/file_dialog.h')
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