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authorIbrahn Sahir <ibrahn.sahir@gmail.com>2018-09-24 22:21:05 +0100
committerIbrahn Sahir <ibrahn.sahir@gmail.com>2018-09-24 22:21:05 +0100
commit653b8324223414002e198eb2a8a685903186b97e (patch)
tree6f43888723996f7a2aa9eb31900e46d2aad1cf38 /scene/gui/file_dialog.cpp
parentc432ce4ee15fc396b2bccbbe2661b5bd34b9bee1 (diff)
Fixed hang when segfaulting after OS object destroyed (OSX and X11)
The two POSIX style crash handlers (OSX and X11) now remove their signal handlers when they are destroyed. Additonally if they are called while no OS singleton is set, they will simply abort(). This should not happen now that they remove themselves, but if a future change seperates OS object and crash handler lifetimes, this may be easier to report/debug than hanging on SIGSEGV.
Diffstat (limited to 'scene/gui/file_dialog.cpp')
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