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authorRémi Verschelde <rverschelde@gmail.com>2022-02-08 10:14:58 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-02-08 10:17:25 +0100
commitfc076ece3ddecd44a62dc0febed7baee47f2eede (patch)
tree6401f0a7ae1b39d516f86a0a44cd7c14aec569a6 /scene/gui/dialogs.cpp
parent0154ce2c8d66528d617e10b139640fd4c4405c6b (diff)
Revert "Add missing SNAME macro optimization to all theme methods call"
This reverts commit a988fad9a092053434545c32afae91ccbdfbe792. As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used everywhere but only in critical code paths. For theme methods specifically, it was by design that only getters use `SNAME` and not setters.
Diffstat (limited to 'scene/gui/dialogs.cpp')
-rw-r--r--scene/gui/dialogs.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 8a89c983c5..1cbe3adb3c 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -73,7 +73,7 @@ void AcceptDialog::_notification(int p_what) {
}
} break;
case NOTIFICATION_THEME_CHANGED: {
- bg->add_theme_style_override(SNAME("panel"), bg->get_theme_stylebox(SNAME("panel"), SNAME("AcceptDialog")));
+ bg->add_theme_style_override("panel", bg->get_theme_stylebox(SNAME("panel"), SNAME("AcceptDialog")));
} break;
case NOTIFICATION_EXIT_TREE: {
if (parent_visible) {