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authorJuan Linietsky <juan@godotengine.org>2020-02-19 16:27:19 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-20 08:24:50 +0100
commit69c95f4b4c128a22777af1e155bc24c7033decca (patch)
tree0add52fc270f808b4b2ad0bf7c970d72338c667e /scene/gui/dialogs.cpp
parent1a4be2cd8fdd9ba26f016f3e2d83febfe8ae141c (diff)
Reworked signal connection system, added support for Callable and Signal objects and made them default.
Diffstat (limited to 'scene/gui/dialogs.cpp')
-rw-r--r--scene/gui/dialogs.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index e0e88e1577..74a82faf28 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -347,7 +347,7 @@ WindowDialog::WindowDialog() {
resizable = false;
close_button = memnew(TextureButton);
add_child(close_button);
- close_button->connect("pressed", this, "_closed");
+ close_button->connect_compat("pressed", this, "_closed");
#ifdef TOOLS_ENABLED
was_editor_dimmed = false;
@@ -446,7 +446,7 @@ void AcceptDialog::register_text_enter(Node *p_line_edit) {
ERR_FAIL_NULL(p_line_edit);
LineEdit *line_edit = Object::cast_to<LineEdit>(p_line_edit);
if (line_edit)
- line_edit->connect("text_entered", this, "_builtin_text_entered");
+ line_edit->connect_compat("text_entered", this, "_builtin_text_entered");
}
void AcceptDialog::_update_child_rects() {
@@ -531,7 +531,7 @@ Button *AcceptDialog::add_button(const String &p_text, bool p_right, const Strin
}
if (p_action != "") {
- button->connect("pressed", this, "_custom_action", varray(p_action));
+ button->connect_compat("pressed", this, "_custom_action", varray(p_action));
}
return button;
@@ -543,7 +543,7 @@ Button *AcceptDialog::add_cancel(const String &p_cancel) {
if (p_cancel == "")
c = RTR("Cancel");
Button *b = swap_ok_cancel ? add_button(c, true) : add_button(c);
- b->connect("pressed", this, "_closed");
+ b->connect_compat("pressed", this, "_closed");
return b;
}
@@ -600,7 +600,7 @@ AcceptDialog::AcceptDialog() {
hbc->add_child(ok);
hbc->add_spacer();
- ok->connect("pressed", this, "_ok");
+ ok->connect_compat("pressed", this, "_ok");
set_as_toplevel(true);
hide_on_ok = true;