diff options
author | BenH <sketchyfun@gmail.com> | 2015-06-24 21:06:31 +0100 |
---|---|---|
committer | BenH <sketchyfun@gmail.com> | 2015-06-24 21:06:31 +0100 |
commit | d807a2298145e72cdcb9290eb6c7e6c88df9848a (patch) | |
tree | 5c88615016f5966decbe1fab9f8f6baf1d858fd1 /scene/gui/control.cpp | |
parent | 48f1d02da4795ba9d485fe5fe2bea907be2fc467 (diff) |
Billboards were being displayed upside down when drawn to a render texture
Render texture's view transforms seem to be inverted, so when drawing
billboards, the 'up' vector given to set_look_at() is also inverted and
so the billboard gets drawn upside down.
Diffstat (limited to 'scene/gui/control.cpp')
0 files changed, 0 insertions, 0 deletions