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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-01-13 13:38:08 +0100 |
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committer | GitHub <noreply@github.com> | 2020-01-13 13:38:08 +0100 |
commit | c72b5dc0bcad7adfbdb95cc3e8ef56d53ab58677 (patch) | |
tree | 5a66c6fc63d53191c28d410efaaca6cf5d1d7475 /scene/gui/control.cpp | |
parent | e32d2320532c6585e339051ed85dda211311ed87 (diff) | |
parent | 100f50b7df7312f8fc56df7fd3e18427678bd957 (diff) |
Merge pull request #35073 from akien-mga/zero-scale-shall-not-pass
Control/Light2D: Preventing setting 0 as scale as for Node2D
Diffstat (limited to 'scene/gui/control.cpp')
-rw-r--r-- | scene/gui/control.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 9a67745e0d..4f499af186 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -2682,6 +2682,11 @@ Vector2 Control::get_pivot_offset() const { void Control::set_scale(const Vector2 &p_scale) { data.scale = p_scale; + // Avoid having 0 scale values, can lead to errors in physics and rendering. + if (data.scale.x == 0) + data.scale.x = CMP_EPSILON; + if (data.scale.y == 0) + data.scale.y = CMP_EPSILON; update(); _notify_transform(); } |