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authorRémi Verschelde <rverschelde@gmail.com>2022-09-07 08:51:10 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-07 08:51:10 +0200
commit5c5079b3984b9f25478aa1897fcf247a0a1d0639 (patch)
treeb82c8e7afc122b59dcd921128af3d1c3c83dca52 /scene/gui/control.cpp
parent351538239058a1ab517a9e98d1ef6b3a67c08288 (diff)
parentdd26ecdd31c01ab02a64b589fa169dbba6c124d5 (diff)
Merge pull request #65197 from Mickeon/rename-connect-one-shot
Rename CONNECT_ONESHOT to CONNECT_ONE_SHOT
Diffstat (limited to 'scene/gui/control.cpp')
-rw-r--r--scene/gui/control.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index bcf5a8a47f..b4e603d5ed 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2821,7 +2821,7 @@ void Control::_notification(int p_notification) {
case NOTIFICATION_READY: {
#ifdef DEBUG_ENABLED
- connect("ready", callable_mp(this, &Control::_clear_size_warning), CONNECT_DEFERRED | CONNECT_ONESHOT);
+ connect("ready", callable_mp(this, &Control::_clear_size_warning), CONNECT_DEFERRED | CONNECT_ONE_SHOT);
#endif
} break;