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authorJuan Linietsky <reduzio@gmail.com>2015-01-03 15:39:01 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-01-03 15:39:01 -0300
commit167c1027bea5b208e5878c96682eb2bec6f59633 (patch)
tree6cb05bdc4655f631c979aceaadf44b4754ebdedf /scene/gui/control.cpp
parentffd4b22e09e0da3c6e14b59c930747d35535726b (diff)
-fixed bug on focus capture, now respets line/text edit
-when playing animations, property editor is now refreshed properly, fixes #1046
Diffstat (limited to 'scene/gui/control.cpp')
-rw-r--r--scene/gui/control.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 068801d0bb..ce268843b1 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2684,8 +2684,8 @@ bool Control::is_stopping_mouse() const {
Control *Control::get_focus_owner() const {
ERR_FAIL_COND_V(!is_inside_tree(),NULL);
- ERR_FAIL_COND_V(!window,NULL);
- return window->key_focus;
+ ERR_FAIL_COND_V(!data.window,NULL);
+ return data.window->window->key_focus;
}
void Control::_bind_methods() {