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authorRémi Verschelde <rverschelde@gmail.com>2016-11-28 15:20:07 +0100
committerGitHub <noreply@github.com>2016-11-28 15:20:07 +0100
commit39fede4b17308226f4e18217eee90374bfef226e (patch)
treec1205cf5ee327bfcbe921773265bb274a0857a6e /scene/gui/button_array.h
parent35e754db593b838524bd1ee1b5e84111b1c38e27 (diff)
parent191fdc873edf922bc4a19a5b4f32a2d21bcdaffe (diff)
Merge pull request #7157 from leezh/buttonarray_fixes
Flat button support in ButtonArray. Fixes #7153
Diffstat (limited to 'scene/gui/button_array.h')
-rw-r--r--scene/gui/button_array.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/gui/button_array.h b/scene/gui/button_array.h
index 62997a8e36..81be3e41c3 100644
--- a/scene/gui/button_array.h
+++ b/scene/gui/button_array.h
@@ -59,6 +59,7 @@ private:
int selected;
int hover;
+ bool flat;
double min_button_size;
Vector<Button> buttons;
@@ -79,6 +80,9 @@ public:
void set_align(Align p_align);
Align get_align() const;
+ void set_flat(bool p_flat);
+ bool is_flat() const;
+
void add_button(const String& p_button,const String& p_tooltip="");
void add_icon_button(const Ref<Texture>& p_icon,const String& p_button="",const String& p_tooltip="");