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author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2017-06-22 05:29:14 +0200 |
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committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2017-07-05 10:31:13 +0200 |
commit | 779693a79bd6859d6b7d2fad58dc5e20c97160c0 (patch) | |
tree | 18090054c377d3bb0911c8a6867169ff5c27ec4b /scene/gui/button.h | |
parent | 490a2ff0b979ac783c93018f65a8c79cc539cd4c (diff) |
Implement byte-tagging of memory
Using a magic value for memory allocated but uninitialized and another one for memory about-to-be-released. Helps in debugging unitialized members, dangling pointerts, etc.
Disabled by default. Can be enabled for debug builds by defining `DEBUG_MEMORY_TAGGING`.
Diffstat (limited to 'scene/gui/button.h')
0 files changed, 0 insertions, 0 deletions