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authorRémi Verschelde <rverschelde@gmail.com>2019-04-05 14:06:16 +0200
committerRémi Verschelde <rverschelde@gmail.com>2019-04-05 15:14:53 +0200
commitfc370b3feb419fdc1a8139bdf01f1dacf868ca1f (patch)
tree9d7409482045aeaee31994ed6ae5b00f7fd1a4db /scene/gui/button.cpp
parente4a96164b6e52dac6aff7ddad05bd3ed735840a9 (diff)
Fix -Wimplicit-fallthrough warnings from GCC 8
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional. Can be replaced by `[[fallthrough]]` if/when we switch to C++17. The warning is now enabled by default for GCC on `extra` warnings level (part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet, but we could enable it manually once we switch to C++11. There's no equivalent feature in MSVC for now. Fixes #26135.
Diffstat (limited to 'scene/gui/button.cpp')
-rw-r--r--scene/gui/button.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index c734136895..65e9cccd05 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "button.h"
+
#include "core/translation.h"
#include "servers/visual_server.h"
@@ -102,6 +103,7 @@ void Button::_notification(int p_what) {
break;
}
+ FALLTHROUGH;
}
case DRAW_PRESSED: {