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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-02-23 08:43:18 +0100
committerGitHub <noreply@github.com>2020-02-23 08:43:18 +0100
commitbd10c7045865bc7788f695b3ecc4fb136a499d87 (patch)
tree17b378d5698fe51bcd2e67aa648e704b29427b88 /scene/gui/button.cpp
parent63b0d822d109f3612d5c22e4342ebef9cd3b9163 (diff)
parent2cf6ac6c507529884d6b8acfdc42f3bc1826b19d (diff)
Merge pull request #36461 from akien-mga/c++17-fallthrough-attribute
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Diffstat (limited to 'scene/gui/button.cpp')
-rw-r--r--scene/gui/button.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 04ff11f20c..784d298bff 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -106,7 +106,7 @@ void Button::_notification(int p_what) {
break;
}
- FALLTHROUGH;
+ [[fallthrough]];
}
case DRAW_PRESSED: {