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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-14 12:26:56 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-14 14:52:23 +0100 |
commit | 93ab45b6b5c4f8e0619e963156c983009d399a9d (patch) | |
tree | 80e55993f29ad7bf502ef7388eef78114b2dc4ab /scene/gui/base_button.cpp | |
parent | 78e90ac60b81f17fdf8c319357f16962e92e6106 (diff) |
Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
Diffstat (limited to 'scene/gui/base_button.cpp')
-rw-r--r-- | scene/gui/base_button.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 8949a080c1..0b40983ddf 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -108,7 +108,7 @@ void BaseButton::_gui_input(InputEvent p_event) { emit_signal("button_up"); /* this is pointless if (status.press_attempt && status.pressing_inside) { -// released(); + //released(); emit_signal("released"); } */ |