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authorHein-Pieter van Braam <hp@tmm.cx>2017-02-13 12:47:24 +0100
committerHein-Pieter van Braam <hp@tmm.cx>2017-02-13 12:50:02 +0100
commit411ee71b4d2dd4dfb3c137b057e0cfcdb55d6291 (patch)
treea3c28058efb7a80faed23bff683fe0931859ed52 /scene/gui/base_button.cpp
parentbf64df4427836a4e7a5060ee11d75eea6da79b14 (diff)
Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer This is a step towards fixing #56
Diffstat (limited to 'scene/gui/base_button.cpp')
-rw-r--r--scene/gui/base_button.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index f31ad6aaf1..79b607e2e6 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -505,26 +505,26 @@ Ref<ButtonGroup> BaseButton::get_button_group() const {
void BaseButton::_bind_methods() {
- ClassDB::bind_method(_MD("_gui_input"),&BaseButton::_gui_input);
- ClassDB::bind_method(_MD("_unhandled_input"),&BaseButton::_unhandled_input);
- ClassDB::bind_method(_MD("set_pressed","pressed"),&BaseButton::set_pressed);
- ClassDB::bind_method(_MD("is_pressed"),&BaseButton::is_pressed);
- ClassDB::bind_method(_MD("is_hovered"),&BaseButton::is_hovered);
- ClassDB::bind_method(_MD("set_toggle_mode","enabled"),&BaseButton::set_toggle_mode);
- ClassDB::bind_method(_MD("is_toggle_mode"),&BaseButton::is_toggle_mode);
- ClassDB::bind_method(_MD("set_disabled","disabled"),&BaseButton::set_disabled);
- ClassDB::bind_method(_MD("is_disabled"),&BaseButton::is_disabled);
- ClassDB::bind_method(_MD("set_action_mode","mode"),&BaseButton::set_action_mode);
- ClassDB::bind_method(_MD("get_action_mode"),&BaseButton::get_action_mode);
- ClassDB::bind_method(_MD("get_draw_mode"),&BaseButton::get_draw_mode);
- ClassDB::bind_method(_MD("set_enabled_focus_mode","mode"),&BaseButton::set_enabled_focus_mode);
- ClassDB::bind_method(_MD("get_enabled_focus_mode"),&BaseButton::get_enabled_focus_mode);
-
- ClassDB::bind_method(_MD("set_shortcut","shortcut"),&BaseButton::set_shortcut);
- ClassDB::bind_method(_MD("get_shortcut"),&BaseButton::get_shortcut);
-
- ClassDB::bind_method(_MD("set_button_group","button_group"),&BaseButton::set_button_group);
- ClassDB::bind_method(_MD("get_button_group"),&BaseButton::get_button_group);
+ ClassDB::bind_method(D_METHOD("_gui_input"),&BaseButton::_gui_input);
+ ClassDB::bind_method(D_METHOD("_unhandled_input"),&BaseButton::_unhandled_input);
+ ClassDB::bind_method(D_METHOD("set_pressed","pressed"),&BaseButton::set_pressed);
+ ClassDB::bind_method(D_METHOD("is_pressed"),&BaseButton::is_pressed);
+ ClassDB::bind_method(D_METHOD("is_hovered"),&BaseButton::is_hovered);
+ ClassDB::bind_method(D_METHOD("set_toggle_mode","enabled"),&BaseButton::set_toggle_mode);
+ ClassDB::bind_method(D_METHOD("is_toggle_mode"),&BaseButton::is_toggle_mode);
+ ClassDB::bind_method(D_METHOD("set_disabled","disabled"),&BaseButton::set_disabled);
+ ClassDB::bind_method(D_METHOD("is_disabled"),&BaseButton::is_disabled);
+ ClassDB::bind_method(D_METHOD("set_action_mode","mode"),&BaseButton::set_action_mode);
+ ClassDB::bind_method(D_METHOD("get_action_mode"),&BaseButton::get_action_mode);
+ ClassDB::bind_method(D_METHOD("get_draw_mode"),&BaseButton::get_draw_mode);
+ ClassDB::bind_method(D_METHOD("set_enabled_focus_mode","mode"),&BaseButton::set_enabled_focus_mode);
+ ClassDB::bind_method(D_METHOD("get_enabled_focus_mode"),&BaseButton::get_enabled_focus_mode);
+
+ ClassDB::bind_method(D_METHOD("set_shortcut","shortcut"),&BaseButton::set_shortcut);
+ ClassDB::bind_method(D_METHOD("get_shortcut"),&BaseButton::get_shortcut);
+
+ ClassDB::bind_method(D_METHOD("set_button_group","button_group"),&BaseButton::set_button_group);
+ ClassDB::bind_method(D_METHOD("get_button_group"),&BaseButton::get_button_group);
BIND_VMETHOD(MethodInfo("_pressed"));
BIND_VMETHOD(MethodInfo("_toggled",PropertyInfo(Variant::BOOL,"pressed")));
@@ -598,7 +598,7 @@ BaseButton* ButtonGroup::get_pressed_button() {
void ButtonGroup::_bind_methods() {
- ClassDB::bind_method(_MD("get_pressed_button:BaseButton"),&ButtonGroup::get_pressed_button);
+ ClassDB::bind_method(D_METHOD("get_pressed_button:BaseButton"),&ButtonGroup::get_pressed_button);
}
ButtonGroup::ButtonGroup() {