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authorJuan Linietsky <juan@godotengine.org>2020-03-03 22:51:12 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-26 15:49:38 +0100
commit9e08742de81b062c30b7984900a55d5150a4bd17 (patch)
tree6570bbc8bdcc17e0538d0361156f041b24c2614d /scene/debugger
parentf8a79a97c7d12da43b111a756f09ee7ad5ea28e9 (diff)
Added a Window node, and made it the scene root.
Still a lot of work to do.
Diffstat (limited to 'scene/debugger')
-rw-r--r--scene/debugger/scene_debugger.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index 7a184adc55..359f936793 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -34,7 +34,7 @@
#include "core/io/marshalls.h"
#include "core/script_language.h"
#include "scene/main/scene_tree.h"
-#include "scene/main/viewport.h"
+#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
void SceneDebugger::initialize() {