diff options
author | Juan Linietsky <juan@godotengine.org> | 2020-03-03 22:51:12 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-26 15:49:38 +0100 |
commit | 9e08742de81b062c30b7984900a55d5150a4bd17 (patch) | |
tree | 6570bbc8bdcc17e0538d0361156f041b24c2614d /scene/debugger | |
parent | f8a79a97c7d12da43b111a756f09ee7ad5ea28e9 (diff) |
Added a Window node, and made it the scene root.
Still a lot of work to do.
Diffstat (limited to 'scene/debugger')
-rw-r--r-- | scene/debugger/scene_debugger.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index 7a184adc55..359f936793 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -34,7 +34,7 @@ #include "core/io/marshalls.h" #include "core/script_language.h" #include "scene/main/scene_tree.h" -#include "scene/main/viewport.h" +#include "scene/main/window.h" #include "scene/resources/packed_scene.h" void SceneDebugger::initialize() { |