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authorJuan Linietsky <juan@godotengine.org>2020-02-13 16:03:10 -0300
committerJuan Linietsky <juan@godotengine.org>2020-02-15 08:36:04 -0300
commit867d073b98344b848c96012418912a7e72841a31 (patch)
tree3a0fa22ce848b4ee20df2057ebb5eb5d7ea8e89b /scene/debugger
parent53cf289f309ef44821e5bb1fe0c81de29a82d9d3 (diff)
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Diffstat (limited to 'scene/debugger')
-rw-r--r--scene/debugger/script_debugger_remote.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/debugger/script_debugger_remote.cpp b/scene/debugger/script_debugger_remote.cpp
index 3608a11ed7..80972ba3d1 100644
--- a/scene/debugger/script_debugger_remote.cpp
+++ b/scene/debugger/script_debugger_remote.cpp
@@ -106,7 +106,7 @@ void ScriptDebuggerRemote::_put_variable(const String &p_name, const Variant &p_
packet_peer_stream->put_var(p_name);
Variant var = p_variable;
- if (p_variable.get_type() == Variant::OBJECT && !ObjectDB::instance_validate(p_variable)) {
+ if (p_variable.get_type() == Variant::OBJECT && p_variable.get_validated_object() == nullptr) {
var = Variant();
}