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authorJuan Linietsky <juan@godotengine.org>2020-02-17 18:06:54 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-18 10:10:36 +0100
commit3205a92ad872f918c8322cdcd1434c231a1fd251 (patch)
treedb44242ca27432eb8ea849679752d0835d2ae41a /scene/debugger
parentfb8c93c10b4b73d5f18f1ed287497728800e22b5 (diff)
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
Diffstat (limited to 'scene/debugger')
-rw-r--r--scene/debugger/script_debugger_remote.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/debugger/script_debugger_remote.cpp b/scene/debugger/script_debugger_remote.cpp
index 80972ba3d1..0e61a5746b 100644
--- a/scene/debugger/script_debugger_remote.cpp
+++ b/scene/debugger/script_debugger_remote.cpp
@@ -996,13 +996,13 @@ void ScriptDebuggerRemote::idle_poll() {
if (visual_profiling) {
Vector<VS::FrameProfileArea> profile_areas = VS::get_singleton()->get_frame_profile();
if (profile_areas.size()) {
- PoolVector<String> area_names;
- PoolVector<real_t> area_times;
+ Vector<String> area_names;
+ Vector<real_t> area_times;
area_names.resize(profile_areas.size());
area_times.resize(profile_areas.size() * 2);
{
- PoolVector<String>::Write area_namesw = area_names.write();
- PoolVector<real_t>::Write area_timesw = area_times.write();
+ String *area_namesw = area_names.ptrw();
+ real_t *area_timesw = area_times.ptrw();
for (int i = 0; i < profile_areas.size(); i++) {
area_namesw[i] = profile_areas[i].name;