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authorRémi Verschelde <rverschelde@gmail.com>2020-05-12 17:01:17 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-05-14 10:01:56 +0200
commit1f6f364a56319eabd02c050746fe7df3f55ffee3 (patch)
tree8bebdce946466ce8e9476ccd46c9dba62c323938 /scene/debugger
parente7c9d818766a119089873e4941e4865fb36883ec (diff)
Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and manual review of the changes, and some extra manual changes that `clang-tidy` failed to do. Also went manually through all of `core` to find occurrences that `clang-tidy` couldn't handle, especially all initializations done in a constructor without using initializer lists.
Diffstat (limited to 'scene/debugger')
-rw-r--r--scene/debugger/scene_debugger.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/debugger/scene_debugger.h b/scene/debugger/scene_debugger.h
index e295510960..e8521d6a20 100644
--- a/scene/debugger/scene_debugger.h
+++ b/scene/debugger/scene_debugger.h
@@ -100,7 +100,7 @@ public:
void serialize(Array &r_arr);
void deserialize(const Array &p_arr);
SceneDebuggerTree(Node *p_root);
- SceneDebuggerTree(){};
+ SceneDebuggerTree() {}
};
class LiveEditor {