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authorRémi Verschelde <rverschelde@gmail.com>2020-02-12 20:06:30 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-02-12 20:06:30 +0100
commit09534e29222fd5e4f1bf7ce7cc910fd589e35d00 (patch)
treee345721e63df44d4e6593b8b2df03c43dee22434 /scene/debugger
parentcf8c679a23b21d6c6f29cba6a54eaa2eed88bf92 (diff)
Fix Mono and GDNative builds after changes to ObjectID
Issues caused by cf8c679a23b21d6c6f29cba6a54eaa2eed88bf92. The Mono change is actually a bugfix (used the int instead of ObjectID by mistake). The GDNative change is a temporary revert until a more exhaustive approach is taken to make 'godot_int' 64-bit, is confirmed wanted by GDNative users.
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