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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-12 20:06:30 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-12 20:06:30 +0100 |
commit | 09534e29222fd5e4f1bf7ce7cc910fd589e35d00 (patch) | |
tree | e345721e63df44d4e6593b8b2df03c43dee22434 /scene/debugger | |
parent | cf8c679a23b21d6c6f29cba6a54eaa2eed88bf92 (diff) |
Fix Mono and GDNative builds after changes to ObjectID
Issues caused by cf8c679a23b21d6c6f29cba6a54eaa2eed88bf92.
The Mono change is actually a bugfix (used the int instead of ObjectID
by mistake).
The GDNative change is a temporary revert until a more exhaustive approach
is taken to make 'godot_int' 64-bit, is confirmed wanted by GDNative users.
Diffstat (limited to 'scene/debugger')
0 files changed, 0 insertions, 0 deletions