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authorRémi Verschelde <rverschelde@gmail.com>2020-02-11 16:01:55 +0100
committerGitHub <noreply@github.com>2020-02-11 16:01:55 +0100
commit1eb424ec9549bdd086dfb54c847d107519be73d9 (patch)
treed9a3ec0c72f3a4eda02e16ed883f560e02cf1ccf /scene/debugger/script_debugger_remote.h
parent3e3f8a47616327d7faeb17f558bb81a943385e82 (diff)
parentdb81928e08cb58d5f67908c6dfcf9433e572ffe8 (diff)
Merge pull request #36098 from godotengine/vulkan
Add initial Vulkan support, master branch goes UNSTABLE
Diffstat (limited to 'scene/debugger/script_debugger_remote.h')
-rw-r--r--scene/debugger/script_debugger_remote.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/debugger/script_debugger_remote.h b/scene/debugger/script_debugger_remote.h
index 2c0dccdaf7..ae44bf9ca2 100644
--- a/scene/debugger/script_debugger_remote.h
+++ b/scene/debugger/script_debugger_remote.h
@@ -62,7 +62,8 @@ class ScriptDebuggerRemote : public ScriptDebugger {
float frame_time, idle_time, physics_time, physics_frame_time;
bool profiling;
- bool profiling_network;
+ bool visual_profiling;
+ bool network_profiling;
int max_frame_functions;
bool skip_profile_frame;
bool reload_all_scripts;