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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-11 16:01:55 +0100 |
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committer | GitHub <noreply@github.com> | 2020-02-11 16:01:55 +0100 |
commit | 1eb424ec9549bdd086dfb54c847d107519be73d9 (patch) | |
tree | d9a3ec0c72f3a4eda02e16ed883f560e02cf1ccf /scene/debugger/script_debugger_remote.h | |
parent | 3e3f8a47616327d7faeb17f558bb81a943385e82 (diff) | |
parent | db81928e08cb58d5f67908c6dfcf9433e572ffe8 (diff) |
Merge pull request #36098 from godotengine/vulkan
Add initial Vulkan support, master branch goes UNSTABLE
Diffstat (limited to 'scene/debugger/script_debugger_remote.h')
-rw-r--r-- | scene/debugger/script_debugger_remote.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/debugger/script_debugger_remote.h b/scene/debugger/script_debugger_remote.h index 2c0dccdaf7..ae44bf9ca2 100644 --- a/scene/debugger/script_debugger_remote.h +++ b/scene/debugger/script_debugger_remote.h @@ -62,7 +62,8 @@ class ScriptDebuggerRemote : public ScriptDebugger { float frame_time, idle_time, physics_time, physics_frame_time; bool profiling; - bool profiling_network; + bool visual_profiling; + bool network_profiling; int max_frame_functions; bool skip_profile_frame; bool reload_all_scripts; |