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authorJuan Linietsky <reduzio@gmail.com>2015-06-29 00:29:49 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-06-29 00:29:49 -0300
commit95047562d743b1c1fdc007432c8a0c145a455c5d (patch)
treef563e5c900c4330fcc602b6e5a721bc63022b253 /scene/audio
parent2b64f73b0459190d20b2f6de39275ee7979317c4 (diff)
Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
Diffstat (limited to 'scene/audio')
-rw-r--r--scene/audio/sample_player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/audio/sample_player.cpp b/scene/audio/sample_player.cpp
index 25e83df39d..b93f7e7ddd 100644
--- a/scene/audio/sample_player.cpp
+++ b/scene/audio/sample_player.cpp
@@ -102,7 +102,7 @@ bool SamplePlayer::_get(const StringName& p_name,Variant &r_ret) const {
r_ret= get_sample_library();
} else if (name.begins_with("default/")) {
- String what=name.get_slice("/",1);
+ String what=name.get_slicec('/',1);
if (what=="volume_db")
r_ret= get_default_volume_db();