diff options
author | Juan Linietsky <juan@godotengine.org> | 2020-02-19 16:27:19 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-20 08:24:50 +0100 |
commit | 69c95f4b4c128a22777af1e155bc24c7033decca (patch) | |
tree | 0add52fc270f808b4b2ad0bf7c970d72338c667e /scene/audio | |
parent | 1a4be2cd8fdd9ba26f016f3e2d83febfe8ae141c (diff) |
Reworked signal connection system, added support for Callable and Signal objects and made them default.
Diffstat (limited to 'scene/audio')
-rw-r--r-- | scene/audio/audio_stream_player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp index 03d96d41fa..1415be5397 100644 --- a/scene/audio/audio_stream_player.cpp +++ b/scene/audio/audio_stream_player.cpp @@ -441,7 +441,7 @@ AudioStreamPlayer::AudioStreamPlayer() { setstop = false; use_fadeout = false; - AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed"); + AudioServer::get_singleton()->connect_compat("bus_layout_changed", this, "_bus_layout_changed"); } AudioStreamPlayer::~AudioStreamPlayer() { |